![]() And pickpocketing, which used to be just for fun, now has more of an incentive behind it. 250 gold isn't a heck of a lot for a weekly haul, but it's better than nothing at all. ![]() However, what it really means is this - for rogues, pickpocketing is suddenly a viable secondary source of income. This appears to be a repeatable, weekly quest, but it doesn't seem to be fully implemented on the beta just yet. Why? I have absolutely no idea, and Griftah goes out of his way to point out that yes, this makes very little sense, but "it be complicated, mon."Ĭollect 1,000 Dingy Iron Coins by pickpocketing mobs, using your whistle and fencing your goods, and you'll get 250g. But here's the catch - Griftah would like the Dingy Iron Coins back again, once you've collected enough of them. In exchange for your goods, he'll fork over Dingy Iron Coins, which collect in your Currency tab but otherwise appear to serve no purpose at all. A top World of Warcraft (WoW) Mythic+ and Raiding site featuring character & guild profiles,Mythic+ Scores. I guess this answers the question of where all those Tikbalang Wards and Talismans of True Treasure Tracking came from. The whistle summons none other than Griftah. Just wrong bro, Mages have the highest overall damage, henceforth if you had an idea about the current meta on original, Icecrown & Frostmourne, youd know good guilds for maximum speed/damage have 1-2. What gives? If you blow the whistle, you'll quickly find out. Their Damage is the best in WotLK and they bring more to the table for raids. Some are white, some are green, but you will occasionally pickpocket a blue or even purple piece of jewelry from an unwitting humanoid out in the Draenor wilds. In addition, gone are the days of strange, gray vendor items, it seems - mobs drop rings, necklaces, and other baubles with some apparent value. 15 second cd shield wall is perfectly balanced.Rogues will quickly notice an interesting change when they pickpocket a mob in Warlords of Draenor - they will immediately obtain a Secretive Whistle. Unless the rogue used feint, in which case, lol. Because Blur allows the DH to dodge from behind and when my attacks do connect, they deal less damage than they would do to a rogue. So i can just spam it until it connects through lag.Īgainst Demon Hunters this isn’t the case though. If i remember right, Templar’s Verdict refund any holy power spent if the ability gets dodged. Since Shadow Step puts them behind the other rogue.Īs a Ret pala main i often don’t even notice when rogues pop evasion or cloak since my abilities either can’t be dodged or count as melee damage even though they deal magic damage and thus go through Cloak of Shadows. Rogues can even completely counter other rogue’s evasion by shadow stepping and immediately Kidney shot them (stun). With Blur you can dodge from behind (or at least you could, haven’t checked if that’s still the case) and comes with a damage reduction with half the cd of Evasion.Įvasion only works in an 180° cone infront of the rogue, and might even be less than that since Blizzard changed what counts as “behind” the target back in WoD.Įven with just a tiny bit of lag (20ms) you can just run around the rogue and a lot of melee hits will go through evasion. Sneaking around and using underhanded tactics to fight are both very anti-Draenei and anti-Tauren. They’re both very good, very honorable races. How is not blur cant be outplayed while evasion can explain it? At least Draenei, Tauren, Lightforged Draenei and Highmountain Tauren all have a few things in common to not be Rogues. Those are facts, now… is this still whining? In diesem Retail Berufe-Guide erfährst du, wie du den Beruf Kochkunst der Erweiterung Warlords of Draenor in World of Warcraft schnell und möglichst effizient auf Maximalstufe leveln kannst. We are not asking for the moon, just a little survival and a little damage tuning, you can even nerf the hunt for that I don’t care… more than that and a rework is needed. Still, even if this was the case the fundamental problem of dh remains… there are billions of threads on that. You know it’s really simple, add some effect on the abilities that would work only vs players. I hope i made it clear… now my opinion is that currently dh is the only balanced class, now I know it’s impossible and wouldn’t want every other class nerfed to ground… so it’s time to bring the underperforming classes on par (pvp wise). ![]() Also, I’m not saying all the other classes are overpowered mind me, I actually like the fast paced pvp, I’m saying dh is currently not that fine. Did you try dh this season? Sorry but if you multiclass glad then explain the dh numbers on arena? I’m not gonna hear “all the good dh left it”, and even if it was the truth there is obviously a reason for that, explain why is that. ![]()
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